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John-Michael Thomas
2008
A coming of age story about video games and their affect on the current twenty-something generation.
6.2• 1997
5.9• 2001
6.3• 2013
6.2• 2017
6.4• 2016
6.3• 2020
6.9• 1925
6.0• 2003
7.5• 2024
6.2• 2024
6.1• 2002
6.3• 2017