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Hannu Peltomaa
1984
A child acquires a magical video game that he uses to influence the world around him.
6.3• 2013
6.2• 2020
6.1• 2019
6.0• 2015
7.1• 2020
6.4• 2023
5.8• 2014
7.7• 2010
7.3• 1982
6.8• 2005
6.9• 2011
6.4• 2002